I wonder if it might make sense for drones & electronic warfare to be largely abstracted in larger games? Once you’re at the point of manoeuvring companies rather than platoons I think it’s less about inflicting casualties than multiplying the ‘battlefield friction’ the enemy is subject to. So if the enemy has ‘superiority’ then you might struggle to activate formations or have them subject to an ‘under fire/suppressed/buttoned up’ type penalty when acting.
Much of this is being done already in the professional and semi-professional wargame space. For an example of the latter, see Littoral Commander.
I must bag myself a copy. It sounds very good indeed 👍
I wonder if it might make sense for drones & electronic warfare to be largely abstracted in larger games? Once you’re at the point of manoeuvring companies rather than platoons I think it’s less about inflicting casualties than multiplying the ‘battlefield friction’ the enemy is subject to. So if the enemy has ‘superiority’ then you might struggle to activate formations or have them subject to an ‘under fire/suppressed/buttoned up’ type penalty when acting.